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you had f'n basterd twice :P
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you had f'n basterd twice :P
doh! You're right. I will have to replace one of them something else. thanks.
learn
you need to learn about the depths of layers.
what?
that was awful? the menus looped and it was soo annoying
good.
good but you need to put objects in the game and learn about pathfinding! its to slow and boaring
I know about pathfinding. I didn't implement it because:
a. There are no impenetrable landscape obstacles.
b. The game is not tile based
c. The enemies are zombies so always take route one
d. The algorithmic complexity would have been increased by one or two orders of magnitude. I'm fairly good at algorith optimisation but I'm no Donald Knuth!
good.
good game but highscores will be full of cheats, the graphics where poor, BULLETS dont look like that!!!! its the only graphics you have in the game and you get it wrong!
buggy
buggy and it wasent at all fun
humm
to much, also it would only been good if it was simpler and you could reverse translate.
there are others
its some nice work, but there are so many better things like this out there, you dont need a flash one.
buggy
pick up the bullets and there is a bug. other than that its shit, seriously the bullet bug is the only thing its got going for it.
elastomania
its just elastomania, nothing more but alot less.
good scripting though.
but people play elastomania (google it)
Age 38
UK
Joined on 2/1/05